Components¶
| Component | What it does |
|---|---|
| Pathtracer | The renderer: renders the PT GEOs, PT LIGHTs and POPs beside it through a camera, and denoises the image. |
| PT GEO | Places a POP in the scene, moves it like a Geometry COMP, and gives it a material. |
| PT MAT | A physically based material: colour, metal, roughness, glass, clear coat, emission and textures. |
| PT LIGHT | An area light: a rectangle, circle, ring or point, or any shape you wire in. |
A scene needs one Pathtracer and a Camera COMP. Everything else is optional: geometry can be plain POPs, lights can be emitting materials, and the HDRI map can light the whole scene alone.