PT GEO¶
Summary¶
A PT GEO puts geometry into the scene. Wire any POP into it, place and animate it with the Xform page as you would a Geometry COMP, and pick its material with Material on the Render page.
Use one PT GEO per object that moves on its own. Leave Material empty to keep a material given further up the chain, from a PT MAT the geometry was wired through. See Building a scene.
Inputs¶
- Input 0: Geometry - Any POP. Quads are turned into triangles.
Outputs¶
- Output 0: Geometry - The geometry, placed in the scene and carrying its material, as the Pathtracer reads it.
Xform page¶
Transform Order Xord - The order in which scale, rotation and translation are applied.
Rotate Order Rord - The order in which the rotations around X, Y and Z are applied.
Translate Tx Ty Tz - Moves the object.
Rotate Rx Ry Rz - Rotates the object, in degrees.
Scale Sx Sy Sz - Scales the object along each axis.
Pivot Px Py Pz - The point that the object rotates and scales around.
Uniform Scale Scale - Scales the object evenly in all directions.
Parent Transform Source Parentxformsrc - Where the object's starting position comes from.
- From Parent Object (Hierarchy) - Its parent in the network, as with any Geometry COMP.
- Specify Parent Object - The object named in Parent Object.
- World Origin - The world origin, ignoring any parent.
Parent Object Parentobject - The object to follow when Parent Transform Source is set to Specify Parent Object.
Look At Lookat - Turns the object to face another object, such as a Camera or a Null COMP.
Forward Direction Forwarddir - Which axis of the object points at the Look At object.
Look At Up Vector Lookup - How the object is turned around the looking direction. Use the up vector unless the object you look at passes straight above or below this one.
Path OP Pathop - A curve to move the object along. Position sets where on the curve it is.
Roll Roll - Turns the object around its looking or path direction, in degrees.
Position Pos - Where on the Path OP the object is, from 0 (the start) to 1 (the end).
Orient along Path Pathorient - Turns the object to point along the path.
Orient Up Vector Upx Upy Upz - The direction the object's top points to while it follows a path.
Auto-Bank Factor Bank - Leans the object into the path's curves. 0 turns this off.
Pre-Xform page¶
Apply Pre-Transform Pxform - Applies the Pre-Xform page. Its transform comes before the Xform page's, like a parent's would.
Transform Order Pxord - The order in which the pre-transform's scale, rotation and translation are applied.
Rotate Order Prord - The order of the pre-transform's rotations around X, Y and Z.
Translate Ptx Pty Ptz - Moves the object before the main transform.
Rotate Prx Pry Prz - Rotates the object before the main transform, in degrees.
Scale Psx Psy Psz - Scales the object before the main transform.
Pivot Ppx Ppy Ppz - The point that the pre-transform rotates and scales around.
Uniform Scale Pscale - Scales the object evenly before the main transform.
Reset Transform Preset - Resets the Pre-Xform page to no transform.
Commit to Main Transform Pcommit - Moves the pre-transform onto the Xform page and resets the Pre-Xform page.
Xform Matrix/CHOP/DAT Xformmatrixop - Transforms the object by a 4×4 matrix from a CHOP, DAT or matrix, applied before the pre-transform.
Render page¶
Material Material - The PT MAT to render this geometry with. Leave it empty to keep a material given further up the chain (a PT MAT wired in front), or to use the default white material.
Render Render - Includes the geometry in the render. Off, the Pathtracer skips it.
Help Help - Opens this page in your web browser.